New Strategies and Cards: Water Edition
When playing any strategy game especially trading card games, usually every player has their niche. In Magic the Gathering this could mean a myriad of different things whether it is referring to the players preferred type, strategy, combination, etc. In my case I like to use blue magic cards the most. They are somewhat cheap, but man when you find the right combination you can take your opponent down in a cinch. When I got some cards from the new Innistrad set, I was particularly drawn to a specific type of card. This was the flashback type and it is typically a blue card; but they pair really well with red. Here I will share with you my signature blue strategy and how I plan to integrate the new Innistrad cards into my deck. *Note: This specific strategy is meant for casual play and not tournament. The card combinations used in this strategy stretches beyond the tournament regulations. In the future I will touch on fun and new strategies to be used in official Magic tournaments. Now then, my strategy is meant to allow me to draw many cards at once, gain power, and cause my opponent to discard cards quickly. The following are the ten quintessential cards in this deck:
- 1. Jace’s Erasure: Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.
- 2. Jace’s Ingenuity: Draw three cards.
- 3. Bonehoard: Living weapon (When this equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards.
- 4. Venser’s Journal: You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
- 5. Psychosis Crawler: Psychosis Crawler’s power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
- 6. Mind Spring: Draw X cards.
- 7. Consecrated Sphinx: Flying. Whenever an opponent draws a card, you may draw two cards.
- 8. Traumatize: Target player puts the top half of his or her library, rounded down, into his or her graveyard.
- 9. Tome Scour: Target player puts the top five cards of his or her library into his or her graveyard.
- 10. Elixir of Immortality: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner’s library.
The use of these cards is simple and is not that hard to pull off. Jace’s Erasure makes your opponent discard a card when you draw a card. So at the beginning of your turn your opponent loses one and if Consecrated Sphinx is in play, at the beginning of his he loses two. If psychosis Crawler is also in play, a life point is lost with each card. Mind Spring and Traumatize could be used together or separately and these are the cards I would use a Flashback card on. I would have Think Twice and Snapcaster Mage both in the deck and either would be good in this situation, but Think Twice would be the better choice because it allows you to draw a card as well. Now like me, you probably do not want to be restricted to your hand size limit so Venser’s Journal not only eliminates the limit but lets you gain a life with each card you draw.I you do not get Venser’s Journal in time, Elixir of Immortality will put you graveyard back in your deck and give you five life on top of that. Bonehoard finishes out the combo by gaining pleanty of power via graveyard sizes. Other cards in this deck should be cards that allow you to draw cards and creatures that do not cost much to play and make you draw a card when it dies. I also have Jace Planeswalkers in my deck. All forms of Jace compliment this strategy; however, if you do not care for Planeswalkers, he is not necessary. So in my opinion, these Flashback cards are perfect additions to this strategy and are my favorites from the new set. Next time, I will pick my least favorite cards from Innistrad and share another one of my favorite strategies. Until then, may all your moves be magical.