F1 2010 Review
F1 2010 is the second official Formula One game to be launched by Codemasters since tehy got the rights to make the official game. F1 2009 for the PSP and the Nintendo Wii gave some dissapointing results, even though the gameplay was great the garphics and game modes were poor. This new F1 game for PS3, XBOX 360 and PC has unarguably the best graphics seen in a Formula One game ever thanks to EGO engine. The game modes are much improved with a sevon season career mode as well as time trial, world championship and the other usual companions.
The graphics of the game have made a massive leap forward, bringing the realism to the player. The detail taken into it, from the grandstands, the markers on the track, even giving you amazing detail to show tyre marks on it. As you progress through the race on a single set of tyres you can see tyre wear on them. The cars aren’t based on the same model, they all have their own individual design from the front wing to side of the car, the detail astounds me. From the cockpit view you feel sucked into the experience, only seeing a rival dive down the inside straight past you at the last minute, the damage is a whole front wing just tearing of you see bits of it fall of scattering debris onto a racetrack just like the real thing.
This brings me onto the next point, simulation. When you lose a bit of your front wing you feel it, you start to wobble in places, you’ll have to brake earlier. Also, you get the slow loss of grip when your tyres wear out, it keeps you alert, you can’t just put in a flying lap every time if you are on a long stint, you want to keep the tyres going. As well as that, when a track is changing from wet to dry, you get faster and faster, but you have to choose when you are going to change from inters to dry, a problem faced in the real world. However, the realistic simulation may be a problem for newcomers, as there is not a tutorial, they have to learn the hard way, which can annoy and frustrate the player.
Career mode has been upgraded in many ways, for example you now fight your teammate to get the higher orders round the team, however let’s go from the start. When you start your career, you begin as the second driver for one of the lower-ranked teams and then work your way up to eventually become a lead driver for one of the top teams where you have a realistic shot at the championship. This makes for a rewarding challenge, but it’s disappointing that even with the shortest career–which runs for three seasons–you have to start at the bottom and can’t simply race for three seasons (or at least start your career) with the team of your choice. It’s also unfortunate that only the lead driver can drive technical development for the team, because progress through the ranks is quite slow, and so you have to devote a good number of hours to getting yourself into a position where you can develop the car you actually want by opting for engine research over aerodynamics research, for example. Hitting your team’s targets in the career mode rewards you with upgrades, whether you’re directing the research or not. For those willing to put the time in, however, getting to the top of the sport, even in the three-year career, is immensely satisfying. Given that in the career mode you have to participate in three sessions–one practice, one qualifying, and the race–and the minimum distance is 20 per cent of the full Grand Prix, even a short career is a serious time investment.
However, if all you want to do is get into a car and race, F1 2010 has you covered. You can create custom races individually or as part of a series, and each can last as little as one lap. Alternatively, taking part in time trials is a great way to both familiarize yourself with the game’s 19 tracks and to see how your times compare to other players’ on online leaderboards. If you want a meatier challenge, then custom Grands Prix can be set up to follow whole race weekends with full-length races, or you can dive into the game’s extensive career mode.
Things like split-screen multiscreen and poor onscreen HUD dissapoint you at times. I remember playing F1 2003 split-screen multiplayer and for it be missing in such an advanced game confuses me as a player. Also, many glitches have been found, (Look in youtube) including cars falling from the sky, going through other cars etc. It frustrates me as a keen follower of this game and the sport that many great things about it are ruined by this. Hope fully, Codemasters is taking this in and we will see all of this in next year’s game.
F1 2010 then is a fun and faithful re-creation of the most challenging series in motorsports, and while it has some minor issues, it’s a good start for Codemasters’ new franchise. The racing is appropriately challenging, the sense of speed is impressive, and both the cars and the circuits that they race around are re-created realistically. If you’re a fan of Formula One you’re sure to get a lot of enjoyment out of the game, and with challenges that include time trials, individual races, and a time-consuming seven-year career mode, you’re unlikely to tire of it anytime soon. Clearly there is still room for improvement, but despite its occasional quirks, F1 2010 is a game that any fan of Formula One or simulation racing would do well to take for a spin.
Posted on October 27, 2011, in Formula 1 2010, Nintendo, PC, PC Reviews, PS3, PS3 Game Reviews (Recent Posts), Reviews, Sony, Wii, Wii Reviews, Xbox 360, Xbox 360 Reviews. Bookmark the permalink. 3 Comments.